Dynamic Animation

For this animation I referenced a back walkover from a gymnastics compilation. Theres small wavering in the hands when they collide with the ground, but the pacing of the animation masks it slightly. The arc of the flip is the strongest point, it follows a smooth path and flows well with the limbs of the animation.

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Art Influenced WIP

https://xd.adobe.com/view/9792d8d2-c276-4844-9389-fc3c0b187fd5

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My Art and an Artist that Inspire me/Influence me

Recently I have been focusing on traditional art, and my drawings tend to remain on the sketchier side. This carries over to some of my digital work, and I included one example of some of my digital work as well.

As for influence and inspiration, recently one of my biggest influences has been an artist I met online who goes by WaifuJuju online, but her name is Julianna Linder. We constantly exchange drawings and sketches with each other, and she influenced a change in my style about a year ago. While most of what we do is fandom work, we do share our personal stuff often.

Comic being worked on by Julia: http://anotheronecomic.tumblr.com

 

 

 

 

 

 

 

 

 

 

 

Another artist who has recently begun to inspire my work is Emma Krogell, who works on a webcomic I began following about a year ago. Like Julianna, their art has a more cartoon or anime style to it and uses softer lines and curves in their work.

https://www.instagram.com/emma_krogell/

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Final Image Gallery Website

Final posted version of the photo gallery assignment, featuring my cat Tyki.

http://vfosterdma.000webhostapp.com/imagegallery/index.html

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Photo Galley Wip v2

https://xd.adobe.com/embed/1d390dc1-4bfe-487c-b28e-8165acb7a331

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Photo Gallery WIP v1

https://xd.adobe.com/embed/1d390dc1-4bfe-487c-b28e-8165acb7a331

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Self Critique

Animation Reel from Vanessa Foster on Vimeo.

Over the course of the Fall 2017 semester I produced 4 different animations in Maya. This was my first time ever using a 3d animation program, and overall I personally think I was doing well. Something that was interesting to get used to was the need to make sure all my frames were keyed, and then using the little parts of my figure to make a pose more believable, or get just the right positioning of a limb. My motions followed my source footage, and the poses flow into each other with no jumps or odd frames. My one weakness I want to work on is pacing, and making certain animations have more weight to them, such as when a limb swings in. Going forward with animation, I want to practice more on my off time to improve my skills on my own. I think working with the program and models more will help greatly.

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